SHEEP - The Shared Environment Entertainment Pasture

Scientific Director: Gudrun Klinker

Contact Person(s): Gudrun Klinker

Start: 1 January 2002
End: 1 January 2003

Keywords

Keywords: SHEEP, Industrial Augmented Reality

 

Abstract

In this demo, we use a multiplayer shepherding game to explore the possibilities of mutimodal, multiuser interaction with wearable computing in an intelligent environment. The game is centered around a table with a beamerprojected pastoral landscape. Players can use different intuitive interaction technologies (beamer, screen, HMD, touchscreen, speech, gestures) offered by the mobile and stationary computers. Building on our DWARF framework, the system uses peer-to-peer, dynamically cooperating services to integrate different mobile devices (including spectators laptops) into the game.

Pictures

 

 

Videos

 

 

 

 

Publications

2003

A. MacWilliams, C. Sandor, M. Wagner, M. Bauer, G. Klinker, B. Bruegge
Herding Sheep: Live System Development for Distributed Augmented Reality
Proceedings of The Second International Symposium on Mixed and Augmented Reality (ISMAR 2003), pp. 123-132. (bib)

2002

C. Sandor, A. MacWilliams, M. Wagner, M. Bauer, G. Klinker
SHEEP: The Shared Environment Entertainment Pasture
Demo at IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002, Darmstadt, Germany, Sept. 30 - Oct. 1, 2002. (bib)

Team

Contact Person(s)

 

 

Location

Technische Universität München
Institut für Informatik / I16
Boltzmannstr. 3
85748 Garching bei München

Tel.: +49 89 289-17058
Fax: +49 89 289-17059



Please contact Gudrun Klinker for available student projects within this research project.