2025
- Exploring the Future of Gamification Research: A Ranking-type Delphi Study. Proceedings of the 58th Hawaii International Conference on System Sciences, Waikoloa Village, HI, 7th-10th January 2025, 2025 more…
2024
- How Experts Rely on Intuition in Medical Image Annotation – A Study Proposal. Proceedings NeuroIS Retreat 2023 Vienna, Austria | May 30 - June 1. Ed.: F. Davis Information Systems and Neuroscience – NeuroIS Retreat 2023, Vienna, Austria. Ed.: F. Davis (Lecture Notes in Information Systems and Organisation), Springer, 2024 more…
- Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types. Proceedings of the 57th Hawaii International Conference on System Sciences, Honolulu, HI, 3rd - 6th January 2024, University of Hawaii, 2024 more…
- Designing Gamification Concepts for Expert Explainable Artificial Intelligence Evaluation Tasks: A Problem Space Exploration. Proceedings of the 57th Hawaii International Conference on System Sciences, Honolulu, HI, 3rd - 6th January 2024, ScholarSpace, 202446.23.01; LK 01 more…
2023
- Be Mindful of User Preferences: An Explorative Study on Game Design Elements in Mindfulness Applications. Proceedings of the 56th Annual Hawaii International Conference on System Sciences : January 3-6, 2023, University of Hawaii, 2023 more…
- Understanding the Role of Expert Intuition in Medical Image Annotation: A Cognitive Task Analysis Approach. Proceedings of the 56th Hawaii International Conference on System Sciences (HICSS 2023). Ed.: T.X. Bui, 2023 more…
- Narrative Transportation in Gamified Information Systems: The Role of Narrative-Task Congruence. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2023 more…
2022
- Conceptualizing Narratives in Gamified Information Systems. Proceedings of the 55th Hawaii International Conference on System Sciences (Proceedings of the 55th Annual Hawaii International Conference on System Sciences), 2022 more…
- Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design. The Transdisciplinary Reach of Design Science Research – 17th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2022, St Petersburg, FL, USA, June 1–3, 2022, Proceedings. Ed.: A. Drechsler (Lecture Notes in Computer Science), Springer International Publishing, 2022 more…
2021
- Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of medical internet research 23 (9), 2021, Art.-Nr.: e30390 more…
- Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems. Proceedings of the 54th Hawaii International Conference on System Sciences, 2021, University of Hawai'i at Manoa / Hamilton Library, 2021 more…
2020
- Social Comparison in mHealth: The Role of Similar Others and Feelings of Envy. Proceedings of the 51st International Conference on Information Systems (ICIS2020), December 13-16, 2020 (virtual conference), 2020 more…
- The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies. Proceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020), Maui, Hawaii, 2020 more…