2025
- Behavior Change Support Systems for Self-Treating Procrastination: Systematic Search in App Stores and Analysis of Motivational Design Archetypes. Journal of Medical Internet Research 27, 2025, e65214 more…
- Exploring the Future of Gamification Research: A Ranking-type Delphi Study. Proceedings of the 58th Hawaii International Conference on System Sciences, Waikoloa Village, HI, 7th-10th January 2025, 2025 more…
2024
- Mapping Distributed Ledger Technology Characteristics to Use Cases in Healthcare: A Structured Literature Review. ACM Transactions on Computing for Healthcare 5 (3), 2024, Art.-Nr.: 15 more…
- Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia. CHI '24 : Proceedings of the CHI Conference on Human Factors in Computing Systems, Honolulu, 11th-16th May 2024, Association for Computing Machinery (ACM), 2024 more…
- How Experts Rely on Intuition in Medical Image Annotation – A Study Proposal. Proceedings NeuroIS Retreat 2023 Vienna, Austria | May 30 - June 1. Ed.: F. Davis Information Systems and Neuroscience – NeuroIS Retreat 2023, Vienna, Austria. Ed.: F. Davis (Lecture Notes in Information Systems and Organisation), Springer, 2024 more…
- Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types. Proceedings of the 57th Hawaii International Conference on System Sciences, Honolulu, HI, 3rd - 6th January 2024, University of Hawaii, 2024 more…
- Privacy-Utility Trade-Offs in Genetic Data Sharing and the Moderating Role of Social Distance: An Interdependent Privacy Calculus. ICIS 2024 Proceedings, Bangkok, T, 2024, 15-18 December, 2024 more…
- Designing Gamification Concepts for Expert Explainable Artificial Intelligence Evaluation Tasks: A Problem Space Exploration. Proceedings of the 57th Hawaii International Conference on System Sciences, Honolulu, HI, 3rd - 6th January 2024, ScholarSpace, 202446.23.01; LK 01 more…
2023
- Be Mindful of User Preferences: An Explorative Study on Game Design Elements in Mindfulness Applications. Proceedings of the 56th Annual Hawaii International Conference on System Sciences : January 3-6, 2023, University of Hawaii, 2023 more…
- Medical informed machine learning: A scoping review and future research directions. Artificial Intelligence in Medicine 145, 2023, Art.-Nr.: 102676 more…
- Understanding the Role of Expert Intuition in Medical Image Annotation: A Cognitive Task Analysis Approach. Proceedings of the 56th Hawaii International Conference on System Sciences (HICSS 2023). Ed.: T.X. Bui, 2023 more…
- Gamified information systems for health behavior change. 2023 more…
- Narrative Transportation in Gamified Information Systems: The Role of Narrative-Task Congruence. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2023 more…
2022
- Conceptualizing Narratives in Gamified Information Systems. Proceedings of the 55th Hawaii International Conference on System Sciences (Proceedings of the 55th Annual Hawaii International Conference on System Sciences), 2022 more…
- Design Concerns for Multiorganizational, Multistakeholder Collaboration: A Study in the Healthcare Industry. Journal of management information systems 4, 2022 more…
- Perceived fairness of direct-to-consumer genetic testing business models. Electronic Markets 32 (3), 2022, 1621–1638 more…
- Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design. The Transdisciplinary Reach of Design Science Research – 17th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2022, St Petersburg, FL, USA, June 1–3, 2022, Proceedings. Ed.: A. Drechsler (Lecture Notes in Computer Science), Springer International Publishing, 2022 more…
2021
- How detection ranges and usage stops impact digital contact tracing effectiveness for COVID-19. Scientific reports 11 (1), 2021, Art.-Nr.: 9414 more…
- Adaptive and Personalized Gamification Designs: Call for Action and Future Research. AIS transactions on human-computer interaction 13 (4), 2021, 479–494 more…
- Ökonomische Grundlagen, Chancen und Perspektiven von Social Media. In: Rechtshandbuch Social Media. Hrsg.: G. Hornung. Springer (2. edn.), 2021 more…
- Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of medical internet research 23 (9), 2021, Art.-Nr.: e30390 more…
- Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems. Proceedings of the 54th Hawaii International Conference on System Sciences, 2021, University of Hawai'i at Manoa / Hamilton Library, 2021 more…
2020
- Social Comparison in mHealth: The Role of Similar Others and Feelings of Envy. Proceedings of the 51st International Conference on Information Systems (ICIS2020), December 13-16, 2020 (virtual conference), 2020 more…
- On the Convergence of Artificial Intelligence and Distributed Ledger Technology: A Scoping Review and Future Research Agenda. IEEE access 8, 2020, 57075--57095 more…
- Archetypes of Gamification: Analysis of mHealth Apps. JMIR mhealth and uhealth 8 (10), 2020, Art.Nr. e19280 more…
- The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies. Proceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020), Maui, Hawaii, 2020 more…
- Beyond Data Markets: Opportunities and Challenges for Distributed Ledger Technology in Genomics. Proceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020), Maui, Hawaii, ScholarSpace, 2020 more…
2019
- Users’ game design element preferences in health behavior change support systems for physical activity: A best-worst-scaling approach. Proceedings of the 40th International Conference on Information Systems, ICIS 2019, Munich, Germany, December 15-18, 2019, Association for Information Systems (AIS), 2019 more…
- Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects. Wirtschaftsinformatik 2019 Proceedings, 2019 more…
- Investigating the Relationship Between User Ratings and Gamification ? A Review of mHealth Apps in the Apple App Store and Google Play Store. 52nd Hawaii International Conference on System Sciences, Institute of Electrical and Electronics Engineers (IEEE), 2019 more…
- Wearable health devices in the workplace: The importance of habits to sustain the use. Proceedings of the 21st IEEE Conference on Business Informatics (CBI 2019), Moskva, Russia, July 15-17, 2019, Institute of Electrical and Electronics Engineers (IEEE), 2019 more…
2018
- The influence of gamified workshops on students’ knowledge retention. CEUR workshop proceedings (CEUR workshop proceedings), RWTH Aachen, 2018 more…
- State of play: A citation network analysis of healthcare gamification studies. 26th European Conference on Information Systems, ECIS 2018, Portsmouth, United Kingdom, 23 June 28 June 2018, Association for Information Systems (AIS), 2018 more…
- Whats in the Game? Developing a Taxonomy of Gamification Concepts for Health Apps. Proceedings of the 51th Hawaii International Conference on System Sciences (HICSS 2018), HICSS, 2018 more…
- Verbraucherorientierter Datenschutz: Identifizierung von Verbraucherarchetypen zur effektiven Kommunikation von Datenschutzpraktiken. In: Jenseits des Otto Normalverbrauchers: Verbraucherpolitik in Zeiten des ?unmanageable consumer?. Hrsg.: Christian Bala, Wolfgang Schuldzinski. Verbraucherzentrale, 2018, 163--179 more…
- Paving the way for real-time Delphi in information systems research: A synthesis of survey instrument designs and feedback mechanisms. 26th European Conference on Information Systems, ECIS 2018; Portsmouth; United Kingdom; 23 June 2018 through 28 June 2018. U. Frank, Association for Information Systems (AIS), 2018 more…
2016
2014
- Usability of Patient-Centered Health IT: Mixed-Methods Usability Study of ePill. Proceedings of the 8th Scientific eHealth Conference, eHealth 2014; Vienna; Austria; 22 April 2014 through 23 April 2014 (Studies in Health Technology and Informatics), IOS Press, 2014 more…