Geometry Processing (IN2297) - Geometric Methods for Computer Graphics and Visualization
held by Prof. Dr. Rüdiger Westermann
Time, Place: | Tuesdays, 8:15-10 in Room 02.13.010 Every 4th week: Fr. 8.15 – 10.30 MI HS 3 (streamed) |
Begin: | Tuesday April 16., 2024 |
Details: | |
Prerequisites: | Computer Graphics, Game Engine Design, Realtime Computer Graphics |
Content
The course teaches the basic methods and algorithms which are used to represent, modify and render geomtric shapes on a computer. The lecture is held in English language. The following topics are discussed:
- Introduction to interpolation and approximation theory
- Spline curves and surfaces
- Subdivision surfaces
- Voxel and point set representations
- Surface analysis using differential geometry
- Level-of-detail representations
- Implicit and explicit surface representations
- Isosurface extraction
Literature
- Mortensen, Geometric Modeling, 2nd Edition, Wiley Publishers
- Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press
- Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann
- Blender User’s Manual http://wiki.blender.org/index.php/Manual
Material
In the course moodle