Interactive Methods in Scientific Visualization
Jens Krüger
SCI Institute, University of Utah
Christof Rezk-Salama
Computer Grafik und Multimediasysteme, Universität Siegen
Christian Dick, Jens Schneider
Computer Graphics & Visualization Group, Technische Universität München
Background
This tutorial was held at the IEEE/VGTC Visualization Symposium 2009 in Beijing.
Material
Part 1: Scalar Volumes [PDF]
Part 2: Flow Field Visualization [PDF]
Part 3: Terrain Rendering [PDF]
Part 4: Large Data [PPT] [PDF]
Links
Part 1: Scalar Volumes
- Klaus Engel, Markus Hadwiger, Joe Kniss, Christof-Rezk-Salama, Daniel Weiskopf, Real-time Volume Graphics, AK Peters, 2006
Part 2: Flow Field Visualization
- The Virtual Windtunnel Project (with demo)
Part 3: Terrain Rendering
- Virtual Terrain Project
- Mark Duchaineau's ROAM page
- Hugues Hoppe's Geometry Clipmaps page
- Hugues Hoppe's GPU-based Geometry Clipmaps page (with demo)
- GPU Ray-Casting for Scalable Terrain Rendering
- Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering
Part 4: Large Data
To demonstrate the use of the LargeArray2D class, I've written a multi-threaded program that generates a huge Mandelbrot image. The download includes sources in a Visual C++ 2008 project. Microsoft Windows XP or Vista is required to run the code. If you have questions, drop me a mail. Feedback is also highly welcome.
[Download (4.1MB)] (last update: 8.Sep.09)
- Visualization of the Terashake Simulation
- Terrain Rendering & Terrain Data
- Point Clouds & Compression Domain Rendering
- The Gigapxl Project
- Johannes Kopf's Gigapixel webpage
- Microsoft's HD View Gigapixel Viewer