GPU-Based Real-Time Discrete Euclidean Distance Transforms With Precise Error-Bounds

Jens Schneider, Martin Kraus, Rüdiger Westermann
Computer Graphics and Visualization Group,Technische Universität München, Germany

Background

We present a discrete distance transform in style of the vector propagation algorithm by Danielsson. Like other vector propagation algorithms, the proposed method is close to exact, i.e., the error can be strictly bounded from above and is significantly smaller than one pixel. Our contribution is that the algorithm runs entirely on consumer class graphics hardware, thereby achieving a throughput of up to 96 Mpixels/s. This allows the proposed method to be used in a wide range of applications that rely both on high speed and high quality.

Associated publications

GPU-Based Real-Time Discrete Euclidean Distance Transforms With Precise Error Bounds
J. Schneider, M. Kraus, R. Westermann,VISAPP 2009 
[Bibtex][PDF]

Selected Paper

Selected for publication in Springer CCIS 68 as extended version.

Presentation

[.pptx, 5MB], (presented at VISAPP 2009)