Geometry Processing (IN2297) - Geometric Methods for Computer Graphics and Visualization
held by Prof. Dr. Rüdiger Westermann
Content
The course teaches the basic methods and algorithms which are used to represent, modify and render geomtric shapes on a computer. The lecture is held in English language. The following topics are discussed:
- Introduction to interpolation and approximation theory
- Spline curves and surfaces
- Subdivision surfaces
- Voxel and point set representations
- Surface analysis using differential geometry
- Level-of-detail representations
- Implicit and explicit surface representations
- Isosurface extraction
Literature
- Mortensen, Geometric Modeling, 2nd Edition, Wiley Publishers
- Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press
- Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann
- Blender User’s Manual http://wiki.blender.org/index.php/Manual
Material
In the course moodle