Dr. Matthäus G. Chajdas
Research areas
- Voxel representations for rendering and modelling
- Raytracing
- Mesh processing
- Procedural content creation
Publications
Quantitative Analysis of Voxel Raytracing Acceleration Structures
Matthäus Chajdas, Rüdiger Westermann, Short Paper, accepted to Pacific Graphics 2014
Scalable rendering for very large meshes
Matthäus G. Chajdas, Matthias Reitinger, Rüdiger Westermann, WSCG 2014 [PDF]
Interactive Rendering of Giga-Particle Fluid Simulations
F. Reichl, M. G. Chajdas, J. Schneider and R. Westermann
High-Performance Graphics 2014
Hybrid Sample-based Surface Rendering
F. Reichl, M.G. Chajdas, K. Bürger, R. Westermann
Proceedings of VMV 2012:47-54
Error Metrics for Smart Image Refinement
Julian Amann, Matthäus G. Chajdas, Rüdiger Westermann, WSCG 2012:127-135 [PDF]
Assisted environment probe placement
Matthäus G. Chajdas, Andreas Weis, Rüdiger Westermann, SIGRAD 2011
Subpixel Reconstruction Antialiasing
Matthäus G. Chajdas, Morgan McGuire, David Luebke, I3D 2011
Technical Reports
Teaching Activities
- Modellierung mit Blender (Winter 2014)
- Bachelor-Praktikum - Videospielentwicklung in C++ und Direct3D10 (Summer 2014)
- Modellierung mit Blender (Winter 2013)
- Bachelor-Praktikum - Videospielentwicklung in C++ und Direct3D10 (Summer 2013)
- Modellierung mit Blender (Winter 2012)
- Praktikum - Videospielentwicklung in C++ und Direct3D10 (Winter 2011)
- Master-Praktikum - Computer Graphics Algorithms (Summer 2011)
- Bachelor-Praktikum - Echtzeitgraphik in C++ und DirectX10 (Winter 2010)
- Praktikum: Echtzeitgrafik in C++ und DirectX (IN0012, IN8902) (Summer 2010)