This page may be outdated as Dr. Stefan Auer is no longer working at tum.3D.
Dr. Stefan Auer
Topics of Research
Teaching Activities
- Game Engine Design - Leitung Tutorübungen (Summer Term 12)
- Bachelor Praktikum - Videospielentwicklung in C++ und Direct3D10 (Summer Term 12)
- Praktikum - Videospielentwicklung in C++ und Direct3D10 (Winter Term 11/12)
- Bachelor Praktikum - Echtzeitgraphik in C++ und DirectX10 (Summer Term 11)
- Praktikum - Echtzeitgraphik in C++ und DirectX10 (Summer Term 10)
- Praktikum - Echtzeitgraphik in C++ und DirectX10 (Winter Term 09/10)
Recent Publications
A Semi-Lagrangian Closest Point Method for Deforming Surfaces
S. Auer and R. Westermann,
Computer Graphics Forum 32(7) (Proc. Pacific Graphics 2013) (to appear)
[Download]
An Embedding Method for Interactive Simulation on Dynamic Surfaces
S. Auer,
Dissertation
[mediaTUM]
Direct Contouring of Implicit Closest Point Surfaces
S. Auer, R. Westermann,
Eurographics 2013 - Short Papers
The definitive version is available here.
Real-Time Fluid Effects on Surfaces using the Closest Point Method (author's postprint)
S. Auer, C.B. Macdonald, M. Treib, J. Schneider, R. Westermann,
Computer Graphics Forum 31:6 (2012), 1909–1923.
The definite version can be found at Wiley.com
Interactive Editing of GigaSample Terrain Fields
M. Treib, F. Reichl, S. Auer, R. Westermann,
Computer Graphics Forum 31(2):383-392 (Proc. Eurographics 2012)
Efficient High-Quality Volume Rendering of SPH Data
R. Fraedrich, S. Auer, R. Westermann,
IEEE Transactions on Visualization and Computer Graphics 16(6):1533-1540, 2010
(Proceedings of IEEE Visualization 2010)